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The speed of the new version is significantly improved
 
Thank you for your answer, I tried to follow the way you said, click the "+" symbol in the material column to create a new material, but the new node material is still like this in the node editor, I think you are right, there may be interface changes caused by different c4d versions, at the same time, the "material" in the centiLeo menu of the point machine, the new material ball is the same as "+", if the material ball in node editor mode is not applicable, there is no problem
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Kirgman wrote:
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coooooolin wrote:
Please ask a question, the node editor in version 0.65 of CentiLeoforC4D2023 behaves abnormally, the line pulled out of the left-click property of the node does not show labels such as material or color, only 4 default properties, is this the reason for the C4D setting? This problem is not present in R25, and when 0.64 was tried, it was also present in R26
I will look into the problem. I usuall click "+" button at the top left corner of node window to choose the node. Maxon developers continue doing changes to node editor API and something could change on their end.
The speed of the new version is significantly improved
 
Please ask a question, the node editor in version 0.65 of CentiLeoforC4D2023 behaves abnormally, the line pulled out of the left-click property of the node does not show labels such as material or color, only 4 default properties, is this the reason for the C4D setting? This problem is not present in R25, and when 0.64 was tried, it was also present in R26
The problem of Sinicization, The problem of Sinicization
 
Oh, I forgot to say, the following is my personal understanding. In fact, many Chinese-language software are directly translated into Chinese based on English words. The understanding of Chinese language may not be accurate enough. For example, the English word "power" is often translated into Chinese in the process of Chinese translation. It is called "energy" or "power", which may be the direct meaning of translation, but for many usage scenarios, it means "degree" more closely, so it may be easier to understand and there will be no misunderstanding or ambiguity
Edited: coooooolin - Nov 24, 2022 01:13
The problem of Sinicization, The problem of Sinicization
 
First of all, thank you for your reply. I have seen the results of Chinese localization, but there are some small mistakes. In addition, in the node material editor, this Chinese friend mentioned that there is no way to Sinicize. I got in touch with him. He confirmed this during the process, so what is the corresponding file in English in the node editor? Or is there any developed API that can provide a reference, I think the renderer you made is very powerful, so I try to let more Chinese people understand, but most Chinese people's English is not very good, which leads to a lot of Chinese Software with excellent Sinicization is very popular in China, but software with pure English or key content without Chinese is not very popular in China. The Sinicization of redshift and oc renderers can basically achieve all content switching to Chinese presentation. This is their Chinese presentation in China. One of the factors of popularity, if possible, I am willing to try my best to do this well, thank you again for your renderer, it is very convenient and fast to use, the speed of the new version just released is very obvious, it is amazing!
Edited: coooooolin - Nov 24, 2022 01:06
The phenomenon of cpu utilization in version 0.65
 
In the picture, we can see that when rendering with 0.65, there may be insufficient CPU utilization for the support of two or more CPUs. When rendering in the picture, only CPU2 is working, and the efficiency of CPU1 is hardly brought into play. If the new version can support multi-cpu multi-core multi-thread, I think it will be a qualitative leap,

Compared with 0.64, the current rendering speed has been greatly improved. This is really exciting, and it is already very good.
The speed of the new version is significantly improved
 
I tried to compare it with the previous centileo0.664 rendering. Of course, it's easier to compare. I just used one of my previous project files as a reference for comparison. With the new 0.65 render, I can see a huge improvement in rendering speed. My graphics card is an antique gtx1060 6g, with two Xeon E5 CPUs, but during the rendering process, I also found a problem, that is, when rendering in version 0.664, because it is a dual CPU, it repeats during the calculation A CPU process appears. Switching phenomenon, the first CPU works for 10 seconds, then switches to the second CPU, causing the rendering speed to drop. The new version does not have this problem, but the new problem is that only one CPU can be used for calculations, therefore, a computer with multiple CPUs will not be able to work at full capacity. If it can support multiple CPUs and perform multi-threaded calculations, the effect will be improved more significantly.
Edited: coooooolin - Nov 24, 2022 00:45
The problem of Sinicization, The problem of Sinicization
 
Hello, I'm from China, I like to chinese this renderer into Chinese, and let more people use, but there is a question in the process of Sinicization, the relevant information of the shader can be Chinese, but the node editor has not found the corresponding text display for the time being, how to modify the English characters of the node editor into Chinese?
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